![]() ![]() Well for starters I suspect, and hope, that there's more than just the two stages/acts, per level/zone. I think it can very safely be assumed that pretty much all the levels will be obvious clones of specific previous levels from those eras. The first level is Green Hill, which, obviously accounts for part of the classic element. The levels will reflect 20 years of Sonic history, covering three different eras, classic, "adventure", and modern, i.e. Here's what we know: At least two stages per level, one as classic Sonic, the other as modern Sonic. So lets go over some sensible assumptions. That's probably not the best way of maintaining your interest in what, as of currently writing, will probably be a sizable article, but still, I'm going to have a crack at it anyway, and it's at least food for thought. I'm often wrong about game-wide speculations about things like the amount and order, and specific types of levels and how they're divided into smaller stages, whenever I attempt to predict the contents of upcoming games. Whether it'll be exactly as any of us had ever imagined in our wildest of dreams is to be decided, but the promises look frankly unbelievable - classic levels from three different eras of Sonic history? Hello, that sounds like the perfect place for outrageously bold speculation! My time to shine. But now, things are different - it seems that the landmark of 20 years and a gradual, arguably fan-lead shift back into more classic stylings has created a large cycle that brings us, remarkably, to that very dream game. Perhaps appropriately enough, after all Sonic himself is supposedly one to never look back. During ultra serious plots about government conspiracies and the end of the world, or never-ending grind rails and speed pads, you'd ultimately have to force yourself to snap out of that daydream, as it didn't look like Sega had any intention for such things. ![]() A series of direct nods to specific levels and events in a dazzling blur of nostalgia. a) given how much of a point Sega seemed to make about not putting classic Sonic in Sonic 4, and b) that it really is the kind of game I've often daydreamed about throughout the last ten years. ![]() I'm still in awe that it even exists really. I mean, we all knew that something along these lines was on its way, but I for one was unprepared for just how amazing it would look. Naturally, I can't resist taking some time out from my next level guide to talk to you about Sonic Generations, the almost dream-like new 20th anniversary major Sonic game whose bombshell was officially dropped last week, followed by the jaws and indeed saliva of many surprised fans I can only imagine. ![]()
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